I encountered this same problem using node version 11.1 but my application was recommending atleast version 10.x.x or 12.x.x I tried all the suggested reply on this thread but non seemed to work for me untill only when i updated my node version to the. With KSP, you can extend the already numerous possibilities in Kontakt2 and tailor your own modules. I recommend you update your node version to the latest node version recommended by your application or for short update your node version. A "problem" is anything where your imagination and creativity are restricted by the boundaries of a specific music program. As a serious musician, you will find yourself in situations where you need to solve a problem in a very specific way, whether you're a performer, composer or producer. In fact you don't need to know anything about programming languages in order to benefit from KSP even if you don't want to program yourself, you'll get an insight into the structure of KSP and can modify certain scripts to fulfill your needs. A pr ogr am m in g lan gu age? B ut I' m a mus ic ian a nd n ot a c o mput er g e e k! Don't be afraid of such terms as "programming language" or "scripting" this manual will give you a step by step approach, even (or especially) for the novices in computer programming. This manual describes the usage of the script processor and the programming of scripts in the Kontakt Script language. So if its set to 1, the note will play for the whole length of a step, whereas if its set to 2, the note will play for half the length of a step, and so on. This will be the value that the note length is divided by when a note a triggered by the sequencer. But the best part of it is, you can program script modules yourself, share them with others, or modify and personalize existing scripts. For the second knob, well create a variable called divisor. You can use it as an effect or composition tool, you can build custom instruments with intelligent processing through algorithms, create sequencers, exotic tunings and much more. The Kontakt Script Processor is a unique feature in Kontakt 2. Introduction Welcome to KSP – the Kontakt Script Processor. Declaration of variables and ui elements. 69 Specifying when persistent variables are read. Kontakt Script Language Manual User Interface Controls. 15 Debugging and customizing: finishing your script. 14 UI Control variables and the init callback: Creating a simple Harmonizer. 12 Built-in variables: Building a simple Octaver. 12 Generating MIDI notes: a simple accompanist. The Editor is used to build instruments: mapping samples to keys, adjusting amplifiers and envelopes, adding scripting for special behaviour and much more. 5 Getting Started - the Kontakt Script Processor. P le as e us e t he r aw t ext file for copy in g and p ast in g th e scr ipt ex a mples. c od e e xa m ples) y ou might loos e lin e bre ak s wh ic h r es ults in inc orr e ct c od e. Als o, w e in c lud ed a c opy of th is ma nu al as a r aw t ext f ile, sin c e wh en co pying and p ast in g p ortions of th is tex t ( e. It is r ec omme nd ed to v iew th is ma nu al at a high er z oo m f a cto r an d/or to prin t it out, s in ce t he u nd ers cor e is a v ery imp or tant ch ara ct er in t he p ro gr a m ming language. 6 are available with individually mapped controls for each preset. Pleas e not e : Wh en v iewing th is m anu al wit h A cr ob at R e ad er, t he u nd ers cor e (" _") ma y not be visib le. I used to script for Kontakt but I am a beginner in Lua for Falcon, so advices and. Manual written by: Nicki Marinic, Josef Natterer, Wolfgang Schneider Last updated: April 26, 2006 If people do find this script useful I will consider integrating it into my consistently remapped Opus 1 instruments.Copyright © 2006 Native Instruments Software Synthesis GmbH. Since the dynamic layers instruments in libraries like Opus and Solo Strings are often limited to legato instruments, I thought this script could be useful. The script is freely available for download from my scripts web page (please note the first setup step). It doesn't take more than 30 seconds to setup. Practically all you have to do in order to use the script is to specify the number of velocity layers and the top velocity of each one. You also have the option of toggling crossfade mode on and off at any time, just like with VI. I've written a Kontakt script which can turn most any instrument into a velocity layer crossfaded one (using equal-power crossfading to avoid volume dips).
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